Grand Cauldron

The Grand Cauldron is a large, magically-crafted valley located on the southern continent of Felmar. It is massive in size and depth, with 400 foot sheer granite walls surrounding all sides and only a scant few paths leading out.

Before the games
In the year 412MR, the demon queen Velshara came to realize that her limited power would not be sufficient to completely control the entire world. In order to establish a reliable, secure source of lust, the fuel which all demons feed on, she carved out a huge portion of the continent of Felmar and surrounded it in a one-way barrier that prevented anyone from leaving. The villages of Duskwillow, Seaside, Lodestone, and Northshire were all trapped within the newly-crafted valley. In order to prevent a panic, Velshara took on the guise of Lumira, the Goddess of Light, and convinced the inhabitants of the Grand Cauldron that the valley was actually created to contain the demon queen, and that she would ensure that no harm came to the inhabitants as long as they adhered to the prophecy. Velshara then used her powers to ensure that famine and disease could not take root within the Cauldron and, combined with the newly created prophecy, ensured that the people of the Cauldron would band together and resist war or strife.

Rise of Velshara
Rise of Velshara takes place in 623MR, 210 years after the creation of the Cauldron. By this point in history, the inhabitants of the Cauldron have become used to the presence of monsters as well as the prophecy. Layla Demoire, born 608MR, turns 18 on the same day as Velshara's return to the Cauldron. In accordance with the prophecy, Layla is declared the Chosen One, and is sent off to stop Velshara's rise before she can retake the entire world.